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As you step inside, day turns to dusk and you
climb up and around the maze of fishing piers. As you descend the other
side, you're on the edge of the docks, with turtle shells bobbing up to the
surface and gently carrying guests away on their exciting tour of the set.
Surrounded by the warm glow of lights from the fishing huts, you can see the
full skyline of Sydney on the dusk horizon. The infamous seagulls line the
walls, shouting "Mine! Mine!" and watching the turtle shells dip underwater. You leave the pier seated in rows of 2, back to
back, onboard your 4-person shell, and suddenly take a dive underwater!
Don't worry, through the magic of the movies you won't even feel a single
splash! As you take a sharp turn left, you become surrounded by colourful
and mysterious underwater life. The shells begin to climb a rapid descent
back up to the surface, and, as you reach daylight again, you swerve to the
right and swoop down a sudden dip, outside the soundstage! The fresh air
doesn't last long - the shell darts to the right through the coral and
you're back underwater, but now you've been joined by some very special
friends... The turtle shells twist slowly through the
beautiful Australian coral and colourful habitats of Marlin's home turf.
Wait - you've got some tour guides! Nemo and Squirt swim effortlessly around
the rockery and introduce you to their undersea world. From scene to scene,
you'll see the incredible scenery and hilarious dialogue of the movie come
to life. But are you going in the right direction? Your shell swirls
around a corner in the deep undersea rocks and suddenly an Angler Fish snaps
out at you! Before you can catch your breath, you cling on and duck
down as the turtle shell twists through glowing, purple fields of stinging
jellyfish!
There's only one way back to the surface... You're headed right for the
sunken submarine! Don't let the "balloons" fool you - this is no party! As
your turtle shell gets whipped up by the current and carried upwards and
into the submarine, everything goes deathly silent... Until, slamming into
the submarine from all angles, a trio of sharks come in for attack! Bruce,
Anchor and Chum have dropped their "fish are friends" motto, and they're
looking for lunch! You're not a fish, are you?
Suddenly, the quick movements of sharks cause
the current to swirl and sweep through the submarine. You're thrown speedily
out the top, round a corner and then sweep downwards into frightful, deep,
dark waters, spinning and spinning with the current. You're carried around
sharp swooping curves and through gravity-defying dips and dives, twisting
and shooting through undersea plants, bursts of bubbles and powerful waves.
Luckily, the lightning current of the EAC appears
on the horizon, and Crush guides you safely back to brighter waters. As you
glide gently along the sweeping current, your movie set adventure comes to a
wrap. Your shell floats through the backstage of the sets and pops up on the surface
again at the fishing pier, for you to exit the attraction through a tunnel in the
coral reef exterior of the soundstage.
Facts & Footnotes
Crush's Coaster is unique in that it is effectively made up of four very
different elements. First, the indoor loading station themed to a
Sydney Harbour fishing pier. Second, the unique outside drop through
the blue coral, followed by the third section - a series of indoor "dark
ride" scenes (similar to Phantom Manor or Buzz Lightyear Laser Blast, for
example). Followed, finally, by the spinning coaster section
itself.
Crush’s Coaster uses the Xtended SC2000 spinning roller coaster system
manufactured by Maurer Söhne of Germany. A standard design has been
used for the "coaster" section, with a custom-designed loading station,
outside drop and "dark ride" section adding a huge amount of customisation
to the attraction. Imagineers have also stated that even the standard
coaster section has been tweaked and perfected at almost every turn to give
the best ride experience possible.
The spinning mechanism on each of the turtle shell ride vehicles will only
be unlocked at the top of the first indoor drop, with Imagineers planning
this as a sneaky hidden surprise for unassuming guests. Whilst the
spinning element will be mentioned on warning signs, the vehicles will not
spin during the outside drop and the name of the coaster no longer reflects
this hidden surprise! On this type of Maurer Söhne spinning coaster,
however, the unlock of the spinning comes after the first drop, rather than
before.
The "dark ride" section will utilise brand new
digital projection technology to allow Nemo, Squirt and Dory to swim around
the underwater landscape and interact with guests. There will be at least
two scenes using this technology, which has been developed by the Imagineers
for use in three Finding Nemo attractions, including the overhaul of
Disneyland’s Submarine Voyage.
The "coaster" section reaches a maximum speed
of 37.3mph, with a height of 50ft and a duration of around 1 minute 10
seconds. The coaster section on its own usually costs around $2m to $3m to
manufacture, though with the additional track, total custom design and
exceptional themeing the final cost for Disney will surely be more than ten
times this amount. The coaster section alone has a throughput of 930
guests per hour, whilst it has been confirmed Crush's Coaster will feature
12 turtle shell ride vehicles, around 8 of which will always be in
operation. A custom-designed storage bay has also been added, situated
to the left of the main lift hill.
History Construction
began 24th February 2006 with the first foundations for the attraction.
The coaster section was completed by 4th May 2006, with the outside track
completed by the end of July. The blue front façade of Disney Studio 5
was completed on 6th November 2006, and first tests of the ride system
inside began quietly in early 2007. The attraction is due to open
sometime in
June 2007, along with Cars Race Rally and the
rest of the Toon Studio placemaking and expansion
project.
The attraction was infact not officially
announced, but gradually emerged out of a sea of rumours... Euro Disney SCA,
operating company of Disneyland Resort Paris, announced three new attraction
projects on 11th January 2005. One of these was ‘Toon Studios’, announced as
a toon backlot where guests could meet their favourite animation characters.
It quickly became clear that a key attraction in the new area would be some
kind of Finding Nemo dark ride, although the true nature and design details
of Crush’s Coaster took some time to become clear.
Early concept art showed the building with no
exterior track, whilst a second concept art piece showed track swerving out
the front of the building at its highest point. The large undersea backdrop
and rockwork/coral base has, however, been a feature from even the earliest
concepts.
The attraction was known briefly as ‘Crush’s
Sea Turtle Spin’ before the true project name of ‘Crush’s Turtle Twister’
was revealed in June 2005. In June 2006, however, an official press release
for the attraction revealed the final name would be ‘Crush’s Coaster’. It
seems the Imagineers discovered the difficulties foreign language guests
would experience in both understanding and pronouncing ‘Turtle Twister’, not
to mention the desire to keep the "spinning" a secret!
Guests were originally set to ride in vehicles
fully decorated to represent turtles, with a tail, flippers and even a full
head attached to each turtle shell vehicle. In later concept art revealed in
2006, however, it became clear the vehicles will be themed simply to turtle
shells. It is unclear whether this was an artistic/storytelling decision
(guests should not ride ‘inside of’ Crush) or a practical change (they would
not work with the logistics of the coaster). |