Disneyland Park | Walt Disney Studios Park | Disney Village | Resort Hotels | More

15th Anniversary » New Attractions » Crush's Coaster

In Brief | Full Guide | Concepts, Plans & Visuals | Construction Log

 
 

Every Imagineering creation begins life as an idea or a simple sketch, but then, before it becomes a reality, the new attraction is drawn, painted and designed down to the smallest detail.

Crush's Coaster already has a long and interesting history of concepts, ideas and abandoned designs.  From Sea Turtle Spin to Turtle Twister, the attraction has become a unique example of modern Disney Imagineering, created entirely for the Parisian resort.  Here, we celebrate the art, creation and design of Crush's Coaster, through concepts and plans spanning several years...

Concept Art

This is the full collection of Crush's Coaster concept art, annotated with its release date and additional notes about each concept. The pieces have been listed in as close to chronological order as possible, with early ideas first and final designs last. General concept art for the land is included throughout.

General Toon Studio Concept 1

Artist: Jim Shull, November 2004

Released: 17th January 2005, Walt Disney Parks & Resorts presentation

The first modest concept art for the new Toon Studio area already features a Crush roller coaster fairly similar to the final design.  However, the entrance is via the coral in front of the backdrop and there is no outside track element.

General Toon Studio Concept 2

Released: 11th February 2005, Walt Disney Company Annual General Meeting

The second Toon Studio concept is far grander, showing a huge industrial-style showbuilding with track curving out of three holes in the top of the undersea backdrop.  Coral and other undersea themeing is featured around the area.

Early Crush's Turtle Twister attraction poster

Released: 10th September 2005, Disney Celebration Evening

An early concept for a Crush's Turtle Twister attraction poster, showing guests seated facing each other in a fully turtle-themed vehicle, swimming past undersea life.

Crush's Turtle Twister Concept 1

Released: 10th September 2005, Disney Celebration Evening

The attraction from outside, showing vehicles exiting and re-entering like a classic ghost train, whilst guests point towards the entrance in the pink rockwork.  Lighting illuminates the area on a metal lighting rig.

Crush's Turtle Twister Concept 2

Released: 10th September 2005, Disney Celebration Evening

An earlier entrance concept, with guests entering between the coral towards the large EAC backdrop.  At this point in the attraction's creation, the Sydney Fishing Harbour theme had yet to be decided for the queue and loading area.

Crush's Turtle Twister Concept 3

Released: 10th September 2005, Disney Celebration Evening

Entering into the tunnels in the coral and rockwork at the front of the attraction.

Crush's Turtle Twister Concept 4

Released: 10th September 2005, Disney Celebration Evening

Watching a turtle glide past on the current from the queue line, somewhat like the original design of Space Mountain at Disneyland Park.  It is unknown whether this feature has been preserved in the final design.

Early vehicle concept

Released: 10th September 2005, Disney Celebration Evening

A very early vehicle concept, showing four guests seated in two rows, facing the same direction.  Several different vehicle designs can be seen throughout this series of concepts.

Early back-to-back vehicle design

Released: 10th September 2005, Disney Celebration Evening

A later concept, showing the final chosen back-to-back seating arrangement, yet with the head and flippers of the turtle which were later discarded.

Crush's Turtle Twister Concept 5

Released: 10th September 2005, Disney Celebration Evening

The original loading area concept, with a sea-bed theme.

Crush's Turtle Twister Concept 6

Released: 10th September 2005, Disney Celebration Evening

Beginning the ride under the sea, with fish swimming around and several lighting effects.

Crush's Turtle Twister Concept 7

Released: 10th September 2005, Disney Celebration Evening

Early undersea scenes.  The outside drop does not appear to be featured on this series of concept art.

Crush's Turtle Twister Concept 8

Released: 10th September 2005, Disney Celebration Evening

Inside the "dark ride" section of the attraction, Nemo and Squirt arrive, interacting with guests via digital projections.

Crush's Turtle Twister Concept 9

Released: 10th September 2005, Disney Celebration Evening

A closer look at the proposed digital projections, before the turtles goes off-course into darker regions of the sea bed...

Crush's Turtle Twister Concept 10

Released: 10th September 2005, Disney Celebration Evening

The scenes get darker as a strange and foreboding atmosphere builds.

Crush's Turtle Twister Concept 11

Released: 10th September 2005, Disney Celebration Evening

Suddenly, the bright light of the angler fish bursts out of the darkness towards guests!

Crush's Turtle Twister Concept 12

Released: 10th September 2005, Disney Celebration Evening

The darkness continues, with strange white specks beginning to circle around the guests.

Crush's Turtle Twister Concept 13

Released: 10th September 2005, Disney Celebration Evening

In an instant, the guests are surrounded by the bright pink glow of floating jellyfish, hovering all around their turtle.

Crush's Turtle Twister Concept 14

Released: 10th September 2005, Disney Celebration Evening

There's no way out but through the sunken submarine, surrounded by "party balloons"!

Crush's Turtle Twister Concept 15

Released: 10th September 2005, Disney Celebration Evening

The creaking submarine is grim and rusty, filled with sediment and undersea dust.

Crush's Turtle Twister Concept 16

Released: 10th September 2005, Disney Celebration Evening

And then, when the guests least expect it, Bruce, Anchor and Chum burst out of several holes in the body of the submarine, slamming into it to try to reach their new prey.  In the final design, it is likely only Bruce will be featured.

Crush's Turtle Twister Concept 17

Released: 10th September 2005, Disney Celebration Evening

At the top of the lift hill, we manage to find Squirt again!  He describes the wonders of the EAC current...

Crush's Turtle Twister Concept 18

Released: 10th September 2005, Disney Celebration Evening

...before being joined by Nemo.

Crush's Turtle Twister Concept 19

Released: 10th September 2005, Disney Celebration Evening

Then, it's time to "grab shell, dude!", as the coaster ride begins with a swooping downward curve.

Crush's Turtle Twister Concept 20

Released: 10th September 2005, Disney Celebration Evening

Guests flying past on the deep blue ocean current.

Crush's Turtle Twister Concept 21

Released: 10th September 2005, Disney Celebration Evening

After a few more curves, the guests' turtle joins the EAC itself, with turtles coasting along on all sides of the blue vortex.

Crush's Turtle Twister Concept 22

Released: 10th September 2005, Disney Celebration Evening

The turtle takes a dive deeper towards the ocean floor, through rays of lights coming from the surface.

Crush's Turtle Twister Concept 23

Released: 10th September 2005, Disney Celebration Evening

Guests enjoying the thrills of the ocean currents.

Crush's Turtle Twister Concept 24

Released: 10th September 2005, Disney Celebration Evening

Back on the seabed, Nemo and Squirt reappear.

Crush's Turtle Twister Concept 25

Released: 10th September 2005, Disney Celebration Evening

...waving goodbye to guests and guiding them back to the load/unload station.

Crush's Turtle Twister Concept 26

Released: 10th September 2005, Disney Celebration Evening

Guests unload in an undersea environment.

Entrance signage

Released: 23rd November 2005, Leaked document

Sketch of the entrance signage to be located along the entrance path, just before the canopy of the outside queue begins.  Lighting will be hidden amongst the algae base, whilst Crush's head moves from side to side.  Despite the name change the design is reported to have been preserved, albeit with an altered logo.

Outdoor covered queue concept

Released: 23rd November 2005, Leaked document

A pencil sketch showing what appears to be the final concept for the outside queue, themed to a dried-up harbour floor with the (un-themed, since it is "out of shot") roof acting as a "pier" above.

General Toon Studio Concept 3

Artist: Christian Hope

Released: 21st February 2007, Euro Disney SCA Shareholders AGM

This early concept art shows the entire Animation Courtyard/Toon Studio area, designed to highlight the improvements to the existing land as well as the new attractions.  Crush's Coaster is shown as a large grey building with the front façade directly behind the undersea fresque at the front, which features purple rockwork.  A wooden-board path leads off to the right.  This concept appears to have been used as the basis of the attraction's addition to the general Walt Disney Studios Park Map.

General Toon Studio Concept 4

Artist: Christian Hope

Released: 30th September 2006, Toon Studio construction walls

The key final concept art for Toon Studio expansion area.  Studio 5 is still depicted slightly incorrect, with the arched facade further forward than on the final design, whilst the rockwork and paths around the attraction aren't entirely accurate.

General Toon Studio Concept 4 (Close-Up)

Artist: Christian Hope

Released: 30th September 2006, Toon Studio construction walls

A close-up of Crush's Coaster on the final Toon Studio concept art.  Notice the rusty metal roof of the queue area, the wooden decking-styled flooring and the tunnel through the rockwork for the attraction's exit.

Sunken Submarine Shadows Concept

Released: 8th March 2007, Internet Source

The first piece of concept art seen from a second series featuring the correct vehicle specifications and updated ride layout, this shows a turtle shell about to ascend the lift hill in the Sunken Submarine, as shadow projections of the three sharks (Bruce, Anchor and Chum) are seen fighting to one side.

Concept Models

Concept art can give the feel and atmosphere of an Imagineering project, but when the time comes to test the blue sky idea in reality, the Concept Model allows the designers to see the attraction in full 3D. Through detailed modelling and button-hole cameras, they can see exactly what the guest will see, months or even years before the project is complete.

Final Concept Model - Image 1

Released: 5th January 2007, Disney Filmparade TV special

The first bend in the ride's track, leading towards the first lift hill and the outside drop.  In the middle is the main control room of the attraction (blue), with animatronic seagulls dotted about its roof.

Final Concept Model - Image 2

Released: 5th January 2007, Disney Filmparade TV special

The entire load/unload area.  Steps lead across the track from the queue to the boarding platform, through turnstiles.  The blue control desk is visible, with a backstage entrance hidden through the purple door.  The seagulls and blue control room can also be seen.

Final Concept Model - Image 3

Released: 5th January 2007, Disney Filmparade TV special

Guests-eye-view of the unloading side of the platform, from the angle of the attraction's exit. The blue control kiosk and its seagull inhabitants is visible directly ahead.

Final Concept Model - Image 4

Released: 5th January 2007, Disney Filmparade TV special

After the first bend in the dark ride section of the attraction, the first of two identical digital projections in this area can be seen ahead.  Another is featured at the location of the camera, so all guests can see the show scenes perfectly.

Final Concept Model - Image 5

Released: 5th January 2007, Disney Filmparade TV special

The first bend in the dark ride section in full, complete with colourful coral and rocks.  The scenes are much thinner than normal dark ride scenes, with lighting and project effects used instead to give a sense of depth to the undersea world.

Final Concept Model - Image 6

Released: 5th January 2007, Disney Filmparade TV special

The camera moves out of the dark ride section and boarding area (where the red façade is visible at the front) to show the full layout of the dark-ride/coaster ensemble and how it all fits into the two distinct building sections.

Final Concept Model - Images 7, 8, 9

Released: 5th January 2007, Disney Filmparade TV special

Inside the "coaster" section of the attraction, the track is fully marked out.  The areas surrounded by horizontal white lines show where the track will be enclosed by tunnels or, for example, the submarine around the lift hill.

Layout Plans

Layout plans, diagrams and blueprints are, of course, the foundation of the final attraction design to be built in the park. They also give a sense of how the attraction will fit into its surroundings and the exact layout of the exterior, waiting line and ride area.

Early Toon Studio attractions plan

Released: 10th September 2005, Disney Celebration Evening

This early layout plan was shown at the fan event in September 2005, showing the location of the two major new Toon Studio attractions.  The exterior design of Crush's Coaster later changed greatly, with an odd triangular section of the building shown on this early diagram.

Crush's Turtle Twister layout guide

Released: 10th September 2005, Disney Celebration Evening

A full-colour early layout guide to the various scenes and elements of the attraction, such as the jellyfish, EAC and submarine with Bruce the shark.  Bruce has since shrunk and moved to the right of the lift hill, whilst this plan also shows an underwater-themed loading station rather than the final Sydney Fishing Harbour design.

Basic Maurer Söhne Spinning Coaster layout

Released by: Maurer Söhne GmbH & Co. KG

The basic track design of Maurer Söhne's Xtended SC-2000 spinning coaster chosen for the attraction, before being given its extra track and Disney's unrivalled thematic touch.

Logos

Both for advertising outside the park and recognisable signage around the attraction, the art design of logos has long been an important step in the Imagineering process. Going through several name changes, Crush's Coaster already has a large back-catalogue of different designs.

Crush's Turtle Twister logo

Released: 10th September 2005, Disney Celebration Evening

An early attraction poster reveals the most well-known early project name, though the "Turtle Twister" text hasn't been distorted with a wave in the same way as "Nemo" in the film logo.  The poster also shows an old concept for the vehicles, with guests facing each other in a basin style seat.

Crush's Turtle Twister entrance signage

Released: 23rd November 2005, Leaked document

Part of the entrance signage to be installed above the first section of the queue line, showing the proposed Crush's Turtle Twister logo.  The design is reported to have been conserved despite the name change, with "Crush's Coaster" replacing the old title.

Crush's Coaster preliminary logo

Released: 10th July 2006, Disneyland Resort Paris marketing release

The first logo released for Crush's Coaster shows all of the spaces in the words of "Coaster" filled with silhouettes, first with Crush and Squirt and then by a generic fish design.  The letters also have more blue filling between them, with a much brighter yellow than the final design.

Crush's Coaster final logo

Released: 10th September 2006, Disneyland Resort Paris marketing release

The final logo design features the addition of Nemo and Crush themselves, as seen in the key visuals (below).  Only the "o" of "Coaster" now features a silhouette, a birds-eye view of a swimming turtle.  The colours all have a strong yellow tint, and the legal tagline "Inspired by Disney-Pixar's Finding Nemo" has been added above.

Advertising Visuals

Disney always looks to make its new attractions look more interesting and marketable than before, and so concept art has now largely become disused in the mainstream advertising of new additions. Instead, the marketing teams create key visuals and supporting visuals to give a strong sense of what the new attraction entails, whilst including as many characters and as much visual interest as possible, following all the design conventions of a movie poster, for example.

Crush's Coaster Key Visual (Vertical)

Released: 12th September 2006, Disneyland Resort Paris marketing release

The Crush's Coaster marketing key visual, used for brochures and print advertising of the new attraction.  Notice the incorrect Vekoma coaster track, used to highlight to the public this is clearly a roller coaster, plus Sleeping Beauty Castle rather than the Earffel Tower.  Dory and Marlin are noticeable in their absence, too.

Crush's Coaster Key Visual (Horizontal)

Released: 30th September 2006, Toon Studio construction walls

A landscape version of the Crush's Coaster marketing key visual, found on the construction walls around the Toon Studio area.

Publicity Photos

The creation of every new Disney attraction is charted in detail through concepts, models, photography and video, useful both for keeping the Disney Archives up-to-date as well as some good pre-opening publicity...

Beth Clapperton with a Crush's Coaster ride vehicle

Released: 28th January 2007, Disneyland Resort Paris press visual

Beth Clapperton, who poses next to one the turtle shell ride vehicles, holding plans to the entire track layout. The photo appears to have been taken on the break-run of the attraction's "coaster" section, likely sometime in mid-2006 since the building does not appear to be fully enclosed. It also seems restraints and seat backs had yet to be fitted to the first vehicle at this point.

Concepts, Plans & Visuals

Introduction

Concept Art

Concept Models

Layout Plans

Logos

Advertising Visuals

Publicity Photos

 

With special thanks to...
...all those who have captured, provided, uploaded the valuable concept images on these pages.
Particular thanks to WDS Fans, Kyoto, dlrpmagic.eu and numerous fan forum members.

Crush's Coaster inspired by Disney-Pixar's Finding Nemo.

© DLRP Magic!

Some items © Disney.

This website is independant of and not supported, endorsed by or connected
to The Walt Disney Company, Euro Disney Associés S.C.A., Disney
Enterprises, Inc. or their subsidiaries and affiliates.